Junkyard Highway press kit

For anyone writing about the game or streaming it. Facts checked 7 November 2026.

Fact sheet

Game
Junkyard Highway
Developer
Dave Peace
Publisher
Dave Peace
Platform
Windows PC
Release
To be announced
Price
To be announced
Genre
Timed vehicle demolition incremental, Single player
Engine
Bevy (Rust), with avian3d physics
Website
junkyard-highway.pages.dev
Steam
Coming soon
Press contact
Coming soon
Facts checked

Screenshots

Captures of the current build. Each name stays the same when its picture is replaced.

Download all as a zip 15 files, 24.3 MB

Descriptions

Short, about 50 words

Junkyard Highway is a car-wrecking incremental game for Windows PC. Traffic drives through a junkyard, and you wreck it in short timed shifts. Every wreck gives scrap, the scrap is sold when the shift ends, and the cash buys upgrades on a skill tree of 267 nodes, from a $1 sledgehammer to a $4.1M electromagnet.

Long description, about 150 words

Junkyard Highway starts small. The first shift lasts 10 seconds in a parking lot with three parked sedans and your bare hands. Five punches wreck a sedan, and the shift sells 1 scrap for $1.

That dollar buys the sledgehammer, the root of a skill tree of 267 nodes in six sectors: Weapons, Vehicles, Traffic, Salvage, Shift and Machines. Every node is bought once. Seventeen vehicle tiers, from the sedan to the armored truck, bring tougher traffic that pays more scrap, and the yard grows from one road to a nine-lane highway.

Six weapons climb from fists and the sledgehammer to a steam hammer, a crane claw, a wrecking ball and an electromagnet that lifts three vehicles and slams them down. Bulldozers charge the traffic, fuel tankers blow up in chains, and police calls fill the road with sirens. Buying everything takes about 7 hours of optimal play.

Both are in the press kit text file too.

Features

Six weapons
From bare hands to an electromagnet.
17 vehicle tiers
From a 20 HP sedan to an armored truck.
Four maps
Back lot to Highway, 36 to 94 m wide.
267 nodes
Six sectors, every node bought once.
Machines
Bulldozers charge; fuel tankers blow up in chains.
Police calls
Every 10 police wrecks start a police call.
Dusk over the junkyard: a tractor and a garbage truck on the road as the electromagnet slams into a pile of wrecks

Trailer coming soon

Credits

Game
Dave Peace
Engine
Bevy, with avian3d physics
Vehicle and prop models
Kenney Car Kit (CC0)
Buildings and junkyard props
ithappy studios
Icons
game-icons.net by Lorc, Delapouite and others (CC BY 3.0), recoloured here
Ground textures
Poly Haven (CC0)
Fonts
Barlow and Barlow Condensed by Jeremy Tribby (SIL OFL 1.1)
Music, press, servo and magnet sounds
The Junkyard Highway asset kit, generated for this project
Police siren
Generated with ElevenLabs sound effects

Contact

Press contact
Coming soon
Steam
Coming soon
Press files
Download all zip, 24.3 MB

Wishlist on Steam: coming soon