
From bare hands to an electromagnet.

Wreck the traffic in timed shifts, sell the scrap, buy bigger machines.

Shifts grow from 10 to 66.6 seconds
10 s The first shift

66.6 s With every node bought

Six weapons, from fists to $4.1M
The newest is always in hand, and every node of an older one makes it hit 3 % harder.
-
Bare hands
Start

Click to punch: 4 damage over a 1.6 m circle, every 1.4 s. -
Sledgehammer
$1

Click to smash: 10 damage over a 2.4 m circle, every 1.4 s. -
Steam hammer
tier 4$580

No clicking: aim it, and it strikes whenever a vehicle is under it. -
Crane claw
tier 7$8,200

Hold to grab a vehicle, move the mouse, let go to throw it. -
Wrecking ball
tier 10$120,000

No clicking: the ball hangs at car height and swings after the mouse. -
Electromagnet
tier 13$4.1M

Hold to lift up to three vehicles, let go to slam them down.

Trailer coming soon
Four yards, 36 to 94 metres wide
Each map is a node on the tree.
-
Back lot
Start
36 × 24 m Grows to 70 × 42 m with its lanes.
The parking lot, then one road of 1 to 6 lanes.

-
Crossroads
$4,600
70 × 42 m
A two-way main road crossed by a side road.

-
Ring road
$68,000
82 × 50 m
A roundabout with four two-way roads.

-
Highway
$1.9M
94 × 56 m
A divided highway of up to 5 + 4 lanes.

The yard wrecks traffic too

Tractors charge the lanes
Bulldozers wait off the road, charge straight through the traffic, then drive home. The first costs $21.

Fuel tankers go up in chains
A wrecked tanker blows up for 20,000 damage, and every tanker in the blast goes up too.

Police calls flood the road
Wreck 10 police cars and for 5 s only police arrive, while everything else drives 2.2 times faster.
267 nodes, each bought once
The skill tree reads outward: a node sits further from the middle the more it costs.
- Sectors
- 6
- Vehicle tiers
- 17
- To buy everything, optimal play
- 7 h
About 10.5 hours at a normal pace.
Wishlist on Steam: coming soon
Read the press kit