From bare hands to an electromagnet.

Wreck the traffic in timed shifts, sell the scrap, buy bigger machines.

Wishlist on Steam: coming soon

See the six weapons

Coming to Steam for Windows PC

Dusk over the junkyard: the electromagnet swings on its chain over a queue of traffic and flips a car, with cranes, containers and a city behind

Shifts grow from 10 to 66.6 seconds

10 s The first shift

The first shift: three parked orange sedans in an empty lot, the clock at 10.0 and the fists ready
Three parked sedans and your bare hands. Five punches wreck a sedan, and the shift sells 1 scrap for $1.

66.6 s With every node bought

A late shift: packed lanes, scrap pop-ups all over the road, three tractors and the electromagnet ready
Three tractors, the electromagnet and a road packed with traffic.

Six weapons, from fists to $4.1M

The newest is always in hand, and every node of an older one makes it hit 3 % harder.

  1. Bare hands

    Start

    A sedan punched into a wreck in the parking lot, with +1 scrap and the Fender Bender achievement
    Click to punch: 4 damage over a 1.6 m circle, every 1.4 s.
  2. Sledgehammer

    $1

    The sledgehammer ready over a two-lane road through the lot, with a tractor pushing parked cars
    Click to smash: 10 damage over a 2.4 m circle, every 1.4 s.
  3. Steam hammer

    tier 4

    $580

    The steam hammer striking a car on the road by itself, with +23 scrap
    No clicking: aim it, and it strikes whenever a vehicle is under it.
  4. Crane claw

    tier 7

    $8,200

    The crane claw holding a car over packed lanes before the throw
    Hold to grab a vehicle, move the mouse, let go to throw it.
  5. Wrecking ball

    tier 10

    $120,000

    The wrecking ball swinging through the traffic at 12 m/s, with +224 scrap
    No clicking: the ball hangs at car height and swings after the mouse.
  6. Electromagnet

    tier 13

    $4.1M

    The electromagnet’s slam wrecking a group of vehicles: WRECKED! and an x8 combo
    Hold to lift up to three vehicles, let go to slam them down.
Dusk over the junkyard: a tractor and a garbage truck on the road as the electromagnet slams into a pile of wrecks

Trailer coming soon

Four yards, 36 to 94 metres wide

Each map is a node on the tree.

  1. Back lot

    Start

    36 × 24 m Grows to 70 × 42 m with its lanes.

    The parking lot, then one road of 1 to 6 lanes.

    The Back lot with three lanes of traffic between two rows of parking bays
  2. Crossroads

    $4,600

    70 × 42 m

    A two-way main road crossed by a side road.

    The Crossroads: a main road crossed by a side road, piled with wrecks and trucks
  3. Ring road

    $68,000

    82 × 50 m

    A roundabout with four two-way roads.

    The Ring road: a roundabout with four two-way roads and parking bays around it
  4. Highway

    $1.9M

    94 × 56 m

    A divided highway of up to 5 + 4 lanes.

    The Highway: a divided road with lanes both ways and scrap pop-ups over the traffic

The yard wrecks traffic too

A green bulldozer charging through parked cars beside the one-lane road

Tractors charge the lanes

Bulldozers wait off the road, charge straight through the traffic, then drive home. The first costs $21.

A tanker chain on the road: a fireball, WRECKED!, chain x2 and an x8 combo

Fuel tankers go up in chains

A wrecked tanker blows up for 20,000 damage, and every tanker in the blast goes up too.

A police call: EMERGENCY! under the clock and police cars with flashing lights filling the lanes

Police calls flood the road

Wreck 10 police cars and for 5 s only police arrive, while everything else drives 2.2 times faster.

267 nodes, each bought once

The skill tree reads outward: a node sits further from the middle the more it costs.

Sectors
6
Vehicle tiers
17
To buy everything, optimal play
7 h

About 10.5 hours at a normal pace.

Wishlist on Steam: coming soon

Read the press kit
The skill tree at night: rings of tiles in six sectors over the yard, with the Emergency! tooltip open