Junkyard Highway press kit
Facts checked 7 November 2026. https://junkyard-highway.pages.dev/presskit

FACT SHEET
Game: Junkyard Highway
Developer: Dave Peace
Publisher: Dave Peace
Platform: Windows PC
Release: To be announced
Price: To be announced
Genre: Timed vehicle demolition incremental, Single player
Engine: Bevy (Rust), with avian3d physics
Website: https://junkyard-highway.pages.dev/
Steam: Coming soon
Press contact: Coming soon

SHORT DESCRIPTION
Junkyard Highway is a car-wrecking incremental game for Windows PC. Traffic drives through a junkyard, and you wreck it in short timed shifts. Every wreck gives scrap, the scrap is sold when the shift ends, and the cash buys upgrades on a skill tree of 267 nodes, from a $1 sledgehammer to a $4.1M electromagnet.

LONG DESCRIPTION
Junkyard Highway starts small. The first shift lasts 10 seconds in a parking lot with three parked sedans and your bare hands. Five punches wreck a sedan, and the shift sells 1 scrap for $1.

That dollar buys the sledgehammer, the root of a skill tree of 267 nodes in six sectors: Weapons, Vehicles, Traffic, Salvage, Shift and Machines. Every node is bought once. Seventeen vehicle tiers, from the sedan to the armored truck, bring tougher traffic that pays more scrap, and the yard grows from one road to a nine-lane highway.

Six weapons climb from fists and the sledgehammer to a steam hammer, a crane claw, a wrecking ball and an electromagnet that lifts three vehicles and slams them down. Bulldozers charge the traffic, fuel tankers blow up in chains, and police calls fill the road with sirens. Buying everything takes about 7 hours of optimal play.

FEATURES
- Six weapons: From bare hands to an electromagnet.
- 17 vehicle tiers: From a 20 HP sedan to an armored truck.
- Four maps: Back lot to Highway, 36 to 94 m wide.
- 267 nodes: Six sectors, every node bought once.
- Machines: Bulldozers charge; fuel tankers blow up in chains.
- Police calls: Every 10 police wrecks start a police call.

CREDITS
Game: Dave Peace
Engine: Bevy, with avian3d physics
Vehicle, debris and prop models: Kenney Car Kit (CC0)
Buildings and junkyard props: ithappy studios (Cartoon City Free, Apocalypse Free)
Icons: game-icons.net by Lorc, Delapouite and others (CC BY 3.0)
Ground textures: Poly Haven (CC0)
Fonts: Barlow and Barlow Condensed by Jeremy Tribby (SIL OFL 1.1)
Music, press, servo and magnet sounds: the Junkyard Highway asset kit, generated for this project
Police siren: generated with ElevenLabs sound effects
